![]() ![]() In theory crossbows do not suffer from the rule that everyone ignores where bows for Str 18% are 3-5x the normal price and require such strength to string them, since their description states that they are "purely mechanical devices", so they have that going for them in exchange for not having any damage modification from any character trait, unique to them and the arquebus.Ĭ&T realized how b/s all of what I wrote was and updated them, bumping the ranges and upping damage 1d8+1/1d10+1 for heavy and 1d6+1/1d8+1 light, but we didn't have that when I was playing, and it's still weak, when you read accounts that the medieval catholic church banned their use against Christians because they were so deadly. In the magic solves everything front, even if you get magical bolts they on average are of lesser quantity than magical arrows, and admittedly the crossbow fares better than the bow (which is just.bow+1), though they are almost always light when magical. Even if we rule that you need to draw the string back for a hand crossbow, nothing says you need a free hand to draw the string back, only to place a bolt within it.In exchange for +10/20/30 range over bows, and the heavy costing inexplicably 25gp less than a longbow (and the light crossbow defying all reason and costing 5gp more than its shortbow cousin), they sacrifice rate of fire (1/2 of shortbow and 1/4 of longbow) and have damage that is just wizard melee level, in addition to the not getting strength bonuses, and with a speedrating for the heavy that, while not the worst (that honor goes to the arquebus), is still in the 10 club. If the ammo is intended to appear in your hand, why exactly couldn't a person use the Sling as a bludgeoning device afterwards? This says to me that it's intended to create the ammo specifically in the process of attacking.Īnd a final, most obvious bit, you don't actually load anything. The ammo is only created when used for a ranged attack, so if you attempt to use a Sling that you haven't loaded as an improvised weapon (it must be loaded to deal damage) it won't create ammunition. Slings are probably the best indication of how this is intended to function. The rules for needing a free hand to load are specific to the Hand Crossbow, Sling and Blowgun. You're conflating two different sets of rules. ![]() You already use both hands to attack with the weapon, there's no need for a free hand because both are used to operate the weapon. You do know they don't have the loading property? The mechanic works differently for them from the get go.īesides, as you say, they're Two-Handed, and so are the Light and Heavy Crossbow. If the weapon draws the string for you, do you still need two hands to use a bow with the repeating shot infusion?Assuming you mean for a hand Crossbow, just for aiming and stability as above.īut if that wasn't shorthand and you do mean a regular old Bow. but if another DM decided to rule that you still needed a free hand with the repeating shot infusion then I would say it is his game and he can run it as he sees fit. However, as pointed out, the text does not say explicitly state where the ammunition is produced and does not explicitly state that the ammunition property does not apply to weapons with the repeating shot infusion. ![]() however, for the repeating shot infusion, it does not say the ammunition is created in a container or any other specific location - so from the perspective of the ammunition property, you don't need a free hand, since you don't need to pull the ammunition from a container and place it on the weapon. In addition, the ammunition property states "Drawing the Ammunition from a Quiver, case, or other container is part of the Attack (you need a free hand to load a one-handed weapon).". That's how I would run it and that is how I believe it is meant to be interpreted. The common location in any scenario is in the proper location on the weapon. The weapon could be fired, dropped, picked up by someone else and by the rules it would still produce its own ammunition. ![]() The weapon does not know where the hand of the operator is located, or even whether it is being held at all. I'd argue that if the weapon is creating its own ammunition, it would be creating it where the ammunition would be launched from. The ammunition created by the weapon vanishes the instant after it hits or misses a target." "If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it. ![]()
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